using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace ConsoleApplication1
{
public class Animal
{
public string Name { get; set; }
public virtual void Eat()
{
Console.WriteLine("{0}正在进食……", Name);
}
}
public class Sheep : Animal
{
public Sheep() { Name = "羊"; }
public override void Eat()
{
base.Eat();
Console.Write("吃草!\n");
}
}
public class Tiger : Animal
{
public Tiger(){Name ="老虎";}
public override void Eat()
{
base.Eat();
Console.Write("吃羊!\n");
}
}
class Program
{
static void Main(string[] args)
{
Animala1 = new Sheep();
Animala2 = new Tiger();
a1.Eat();
a2.Eat();
}
}
}
一个形象的例子
就是让派生类重写的。这样子类就可以有与父类不同的行为。